출처 : https://docs.unity3d.com/Manual/BehindtheScenes.html svn 같은 버전 관리 프로그램에는 유니티 라이브러리 폴더를 업로드하지 말라고들 한다. 유니티 사이트 설명에 의하면 3. The source asset is processed Unity reads and processes any files that you add to the Assets folder, converting the contents of the file to internal game-ready versions of the data. The actual asset files remain unmodified, and the processed and converted versions of the data are stored in the project’s Library folder. Using internal formats for assets allows Unity to have game-ready versions of your assets ready to use at runtime in the editor, while keeping your unmodified source files in the the assets folder so that you can quickly edit them and have the changes automatically picked up by the editor. For example, the Photoshop file format is convenient to work with and can be saved directly into your Assets folder, but hardware such as mobile devices and PC graphics cards can’t accept that format directly to render as textures. Al...
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